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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.01.10 15:27:00 -
[1] - Quote
deezy dabest wrote:Before we blame Latinos.
Let's remember that CCP is the one that can not even make a simple peer to peer connection work and deicde they are smarter than the rest of the gaming industry by putting it all server side.
Nearly every online game in the world switched to P2P connections and optimizing that VERY early in the life cycle of the PS3. CCP still has not figured that out just before the total death of the PS3. Peer-to-peer is terrible. Yeah, it may seem like it works in whatever game you're using as an example, but have you ever seen videos of Warframe PvP? Or Warhammer 40K Space Marine?
Hell, if you want to know true rage, have CCP switch to peer-to-peer and then put it on PC. The kind of cheats you see in Planetside 2 will pale in comparison to what Dust 514 will turn into.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.10 15:45:00 -
[2] - Quote
deezy dabest wrote:Mobius Wyvern wrote:deezy dabest wrote:Before we blame Latinos.
Let's remember that CCP is the one that can not even make a simple peer to peer connection work and deicde they are smarter than the rest of the gaming industry by putting it all server side.
Nearly every online game in the world switched to P2P connections and optimizing that VERY early in the life cycle of the PS3. CCP still has not figured that out just before the total death of the PS3. Peer-to-peer is terrible. Yeah, it may seem like it works in whatever game you're using as an example, but have you ever seen videos of Warframe PvP? Or Warhammer 40K Space Marine? Hell, if you want to know true rage, have CCP switch to peer-to-peer and then put it on PC. The kind of cheats you see in Planetside 2 will pale in comparison to what Dust 514 will turn into. P2P is not the cause for cheats it just takes more work to secure it. There is nothing about server side + netcode + fps that goes together. NOTHING. We have all seen that and can say we tried it but its time to get back on path. Basic principles of latency say this is the worst possible setup before you even study it further. Using garbage technology is not considered high end security. You use a few games to knock P2P connections while no one else is really dumb enough to attempt a full server side operation so you almost help my argument a little bit. People around these parts seem they are willing to do anything to defend CCP's honor while they grace us with the silence of all silence. The quicker you realize that absolutely every single decision the original guys made for this game was utterly wrong and no more than a copy / paste from Eve the quicker you can realize why it has turned into a giant pile of crap that desperately needs to be rebuilt on a different platform and preferably by a different company. Snap out of the Stockholm Syndrome guys and gals. You realize one of the most common logical fallacies is to attack the character of anyone who disagrees with you in an attempt to make them appear lesser than yourself?
Let's clarify something here: are you talking about client-side match hosting, or using peer-to-peer connections that are still enabled by a dedicated server?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.10 15:57:00 -
[3] - Quote
deezy dabest wrote:Mobius Wyvern wrote:deezy dabest wrote:Mobius Wyvern wrote:deezy dabest wrote:Before we blame Latinos.
Let's remember that CCP is the one that can not even make a simple peer to peer connection work and deicde they are smarter than the rest of the gaming industry by putting it all server side.
Nearly every online game in the world switched to P2P connections and optimizing that VERY early in the life cycle of the PS3. CCP still has not figured that out just before the total death of the PS3. Peer-to-peer is terrible. Yeah, it may seem like it works in whatever game you're using as an example, but have you ever seen videos of Warframe PvP? Or Warhammer 40K Space Marine? Hell, if you want to know true rage, have CCP switch to peer-to-peer and then put it on PC. The kind of cheats you see in Planetside 2 will pale in comparison to what Dust 514 will turn into. P2P is not the cause for cheats it just takes more work to secure it. There is nothing about server side + netcode + fps that goes together. NOTHING. We have all seen that and can say we tried it but its time to get back on path. Basic principles of latency say this is the worst possible setup before you even study it further. Using garbage technology is not considered high end security. You use a few games to knock P2P connections while no one else is really dumb enough to attempt a full server side operation so you almost help my argument a little bit. People around these parts seem they are willing to do anything to defend CCP's honor while they grace us with the silence of all silence. The quicker you realize that absolutely every single decision the original guys made for this game was utterly wrong and no more than a copy / paste from Eve the quicker you can realize why it has turned into a giant pile of crap that desperately needs to be rebuilt on a different platform and preferably by a different company. Snap out of the Stockholm Syndrome guys and gals. You realize one of the most common logical fallacies is to attack the character of anyone who disagrees with you in an attempt to make them appear lesser than yourself? Let's clarify something here: are you talking about client-side match hosting, or using peer-to-peer connections that are still enabled by a dedicated server? I am talking primarily about hit detection and location reporting within the match. Those things simply require too much reporting to be bundled through a server. Of course match building, map selection, MCC damage, and whatever other stuff I am missing would be just fine or even better being independently server side. The true attack there was on CCP but if you took it as you being one of the people saying anything to defend them maybe you should re evaluate. Overall I would call you more impartial and level headed about these types of talks than 90% of the forums. Was more interested in which networking type you were trying to espouse. The statement on Stockholm Syndrome I replied to based on the context making it appear to be aimed at me.
Balancing load between client and server has been something I've long wished more people would be creative about. I'm hoping that's on the table for CCP's next iteration of Dust 514.
I've already been curious about how the Tranquility hardware upgrade was going to replace the Dust 514 battle servers with the new EVE proxy servers. Hell, maybe that's why Warlords 1.3 isn't being talked about yet?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.10 16:18:00 -
[4] - Quote
deezy dabest wrote:Mobius Wyvern wrote: Was more interested in which networking type you were trying to espouse. The statement on Stockholm Syndrome I replied to based on the context making it appear to be aimed at me.
Balancing load between client and server has been something I've long wished more people would be creative about. I'm hoping that's on the table for CCP's next iteration of Dust 514.
I've already been curious about how the Tranquility hardware upgrade was going to replace the Dust 514 battle servers with the new EVE proxy servers. Hell, maybe that's why Warlords 1.3 isn't being talked about yet?
The exact balancing of the load is something I can not really get into as I have minimal study into netcode itself. I just deal with a lot of network latency based projects specifically in a few mobile applications I have worked on we had to get very creative to overcome the latency of people running on throttled networks or poor signal. That is the only reason I am so confident in the fact that trying to channel that info through a secondary source is next to impossible for a FPS. Sure they do that efficiently in Eve but Eve is an absolutely different beast. This is purely guessing but the battle servers are basically colo servers that I do not believe will be affected at all by the Eve upgrades. I have the old IPs around here somewhere and while they are owned by CCP C block they reside on tracks back to basic data centers. The thing is those are being replaced.
If you read the DevBlog on the EVE website about the "Tranquility Tech-III" upgrade, you'll see the specs on the new proxies.
http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
|
Posted - 2016.01.10 16:47:00 -
[5] - Quote
deezy dabest wrote:Mobius Wyvern wrote:deezy dabest wrote:Mobius Wyvern wrote: Was more interested in which networking type you were trying to espouse. The statement on Stockholm Syndrome I replied to based on the context making it appear to be aimed at me.
Balancing load between client and server has been something I've long wished more people would be creative about. I'm hoping that's on the table for CCP's next iteration of Dust 514.
I've already been curious about how the Tranquility hardware upgrade was going to replace the Dust 514 battle servers with the new EVE proxy servers. Hell, maybe that's why Warlords 1.3 isn't being talked about yet?
The exact balancing of the load is something I can not really get into as I have minimal study into netcode itself. I just deal with a lot of network latency based projects specifically in a few mobile applications I have worked on we had to get very creative to overcome the latency of people running on throttled networks or poor signal. That is the only reason I am so confident in the fact that trying to channel that info through a secondary source is next to impossible for a FPS. Sure they do that efficiently in Eve but Eve is an absolutely different beast. This is purely guessing but the battle servers are basically colo servers that I do not believe will be affected at all by the Eve upgrades. I have the old IPs around here somewhere and while they are owned by CCP C block they reside on tracks back to basic data centers. The thing is those are being replaced. If you read the DevBlog on the EVE website about the "Tranquility Tech-III" upgrade, you'll see the specs on the new proxies. http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/We'll also be benefitting from their new hardware to set up low latency pipes to all connected clients. Unless I have seriously missed something in their setup the proxies they are referring to is the intermediary between the player and the actual TQ cluster. If the proxies on TQ are actually handling the data to the battle servers then there is an entirely different issue to discuss. Our interaction with TQ is essentially limited to logging in, market transactions and match making. After that we are handed over to the relevant battle server in an attempt to create the lowest latency situation within the code they have. Yes, which appears to be changing soon. It doesn't look like that will be the model anymore. Notice how it specifically mentions the Dust 514 Battle Servers as the hardware being replaced.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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